How To Get Toilet Paper In Stick Rpg 2

How do you advance the sledge hammer in stick RPG 2? After you buy the toilet paper in Wally-Mart, go to the bathroom in Skye's Bar. Give the toilet paper to the guy on the toilet to get the sledgehammer. To advance it, obtain lots of intelligence (either by going to U of S or S.I.T.) and go to the Nightclub on the third island (between Eleven-Seven and the Clinic). Go to the men's bathroom and talk to Einstein's twin. You can either choose to answer the riddle (for intelligence and good karma) or fight him (for bad karma, but be careful, he has an electric helmet that shocks you at close range). Once you obtain the Einsteinium from either choice, head over to the laundromat on the first island (between Joe's Pizza Place and Skate or Cry) and talk to the recon guy with the white bubble over his head. You should get a better sledgehammer. To advance it further, get $500,000 (I think) and buy the Unobtonium from the guy that sells illegal items. You can find him on the second island near the end of the road, right before you enter the third island.

Again, go back to the recon guy at the laundromat and voila; What advice would you give to anyone hoping to write their own stories? Where do you get an ID on stick RPG 2? How do you get ID in stick RPG 2? How do you beat stick RPG 2?
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How do you enhance sledge hammer in stick RPG? What are the stick RPG 2 cheats? What do you do with the squeegee in stick RPG 2? What does the screwdriver do in stick RPG 2?Way back in 2003, XGenStudios released the first version of Stick RPG. A semi-remix of the flash dating sims that were gaining popularity, it focused on humor and role-playing elements rather than scantily-clad anime girls. Whatever its inspirations, the tale of a Stickman trying to make it in an unfamiliar world was quite fun and quite well-received. And so fans eagerly waited for a promised updated sequel. And years later, Stick RPG 2, a huge open-world "realistic" role-playing session, has finally been released, barely beating Duke Nukem Forever out of the gate. Was SRPG2 worth the wait until "when it was ready"? Please note that you require a free XGen account to save your progress. The game starts, like many RPGs do, with the character creation screen. After assigning points to your Strength, Intelligence, and Charisma, you are immediately thrust into the 2.5-Dimensionality of Paper Thin City.

Using the [WASD] or [arrow] keys to walk and holding [shift] to run (or use your skateboard, if you have it), you make your way around the isometric landscape, exploring locations and buildings. To talk to one of the city's many inhabitants, you click them with the mouse (something that does get a little awkward while trying to run around), oftentimes gaining advice or a mission offer that will improve your stats, cash flow, or push your karma one way or the other. Your success at these missions depends on your stats, or your performance in one of several mini-games including boxing, gambling, and shoot-outs. All of them take time, and if you go too long without returning to your home based to sleep, there'll be problems. Each day is divided into four distinct sections: morning, afternoon, evening, and night, with different locations and missions available during each one. Generally, your immediate goal is exploration and being a sinner or a saint as you wish, but there is a meta-plot concerning the location of trans-dimensional artifacts... that just might be the key to returning to the third dimension once and for all.

Analysis: At one time, Stickmen were only used by flash developers under limitations, technical or artistic. With the release of the Xiao Xiao series, however, the aesthetics's obvious uses in masking caused it to evolve beyond enforced simplicity. With the popularity of XKCD, it might be said that stick figures have entered a bit of an internet renaissance. Stick RPG 2 fits quite well into said resurgence and just might be the best Stickman game ever... Yeah, that's somewhat of a limited genre, but it would be a fine casual RPG regardless of its art-style: there's just so much to do. SRPG2 will more than please fans of the first and should appeal to those encountering the series for the first time. There are a few points where the SRPG2 is... sticky: For one, the game map is so huge that there is quite a steep learning curve in just figuring out where everything is. Isometric perspectives can be beautiful, but tend to be be a little difficult to navigate, and SRPG2 is no exception.

It doesn't help that the world map being more than a little cluttered: there are many buildings you can't enter, and even more that start out locked. Perhaps they will be filled (and glitches fixed) in the promised updates, perhaps not. In any case, the fact that the world is filled with enough content to get lost in, is both a pro and a con. Finally, the fact that you must have an XGen account to save is tolerable, but annoying. (Incidentally, while most of the content is strictly the PG-13-ness of rating-o [suggestive but not obscene], there was one point of contention that review listhost found a little troubling: how almost all of the "gangster" NPCs in the game were a dark reddish-brown color, as opposed to the varied colors of the other characters. Personally, since its main purpose is to more easily distinguish your enemies from your light blue PC during combat sections, and their dialogue is so generic-badguy, I think it more an unfortunate choice of coloring than intentional stereotyping.